About the Game:

Battle your friend in an arcade style local multiplayer game. You each control a car and you can pick up weapons (Spikes and guns) to use to destroy your opponent. Look out for the bumpers in the middle of the map, they bounce you back!

๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—

Attributions

๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—

Controls

Controller (XBox):

A - Accelerate
X - Reverse
RT - Fire
Left analog stick - Turn left/right
Start - Pause

Keyboard (Player1):

W - Accelerate
S - Reverse
A - Turn Left
D - Turn Right
Left Shift - Fire
Esc - Pause

Keyboard (Player2):

Up Arrow - Accelerate
Down Arrow - Reverse
Left Arrow - Turn Left
Right Arrow - Turn Right
Right Control - Fire
Esc - Pause

๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—

Update History

1 Feb - 2018

  • Remove Faulty 32bit WinXP version
  • Add WebGL build
  • Add Linux build
  • Add Mac OS X build
  • Fix collisions on walls and players so players don't get stuck as easily
  • Shots don't collide with pickups any more
  • Possibly fixed the crashing issue???

31 Jan - 2018

  • Fix Esc key not working to pause game
  • Add 32 bit WinXP version

๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿš—

Known Issues

  • Controllers can't navigate win screen to restart or quit, you have to use your mouse
  • Game seems to crash randomly sometimes, not sure what causes it

Download

Download NowName your own price

Click download now to get access to the following files:

Bumpercars on Ice 64 bit.zip 30 MB
Bumpercars_On_Ice_Linux.zip 32 MB
Bumpercars_On_Ice_Mac_OS_X.app.zip 31 MB

Development log

Comments

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WinXP compatibility please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

Also 32bit if possible. :P

I tried building for WinXP and 32 bit, let me know if it doesn't work :)

it give a kernel error, the sure way is to compile it with UnityPlayer.dll v2017.2, but thanks anyway if you don't :)

(1 edit) (+1)

I added a WebGL build so now you can play it in your browser if you want to try it :)